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Rhyming Scavenger Hunt Clues: 20 Riddles With Answers, and the Rule That Stops a Rhyme Giving the Answer Away

By Hunt Cards · Published · Updated

Here are 20 rhyming scavenger hunt clues with answers: 12 for around the house and 8 for the backyard. Each one is a two-line rhyme. The first line describes the place, the second says where on it to look, and the rhyme never lands on the answer itself, so players have to think about the place rather than finish the rhyme. Load either set into the card maker to print numbered clue cards, a hiding list and an answer key.

Indoor rhymes (2 teams) Outdoor rhymes

The rule: the rhyme is never the answer

The most common rhyming clue puts the answer at the end of a line, where the rhyme makes it obvious: “Look under the bed / where you rest your head.” A player can solve it by sound alone, without thinking about the place. In this set the answer never appears in the clue at all: none of the 20 clues contains a word of its own answer (the card maker's text is checked for that when this page is built). The rhyme carries the rhythm, the description carries the puzzle.

MistakeExampleWhat happensFix
The answer is the rhyme word“Look under the bed / where you rest your head”Solved by sound, not by thinkingRhyme on a word about the place, not its name: “You lie on me when the day is through…”
Two places fit“Where the water comes out”Sink, bathtub, shower or hose: the team goes to the wrong oneAdd something only one place has: the drain and the rubber duck point to the bathtub
It names the place but not the spot“Go to the sofa”Players pull the whole room apartSecond line says where: “dig down my sides”, “look under my shade”
Lines too long to read aloudA four-line verse per cardYoung players lose the thread; the card gets crowdedTwo short lines. These clues are 14 to 20 words long.

The card maker helps with the second mistake: if two clues in a hunt share an answer, it warns you before you print, because in a clue trail players would not know which card comes next.

12 indoor rhyming clues

All of these are places most homes have: the fridge, the bathtub, the sofa, the bookshelf. Delete any your home lacks before you print; the trail closes up around the gap.

#ClueAnswer (a place)Points
1I keep things cold all night and day; look on my door, then hurry away.Fridge door1
2Socks and towels spin round and round; look on my top, where I make the most sound.Washing machine2
3You lie on me when the day is through; look underneath, a clue waits for you.Under the bed1
4I have four legs but I cannot walk; pull out a chair, sit down and talk.Dining table2
5Hot water, bubbles, a rubber duck: look by the drain and wish me luck.Bathtub1
6I tell the hour but have no tongue; look just below the spot where I am hung.Wall clock2
7Stories and facts stand side by side; look behind the tallest, where I hide.Bookshelf2
8Muddy boots stop here before they come in; lift me up, and the next part can begin.Doormat inside the front door2
9I am soft and long, with cushions three; dig down my sides for the clue from me.Sofa1
10Click me on when the room gets dark; look under my shade to find your mark.Table lamp2
11Dirty shirts and socks pile high in me; look underneath, not inside, and see.Laundry basket2
12Blocks and cars and dolls sleep here; lift my lid, the next clue is near.Toy box1
The card maker with the indoor rhyming clues loaded as a clue trail for two teams: a loop of 12 stops and Team Red’s first clue cards showing the rhymes
The indoor rhymes loaded with ?teams=2. Each card prints one rhyme, its points and, for the host, where it is hidden. Team Red starts at stop 1 and Team Blue at stop 7. Open this example in the card maker.

8 outdoor rhyming clues

For a backyard or garden: the swing, the hose reel, the shed, the gate. The last one, the garden gate, is worth 3 points because the card goes on the latch, a small spot on a big object.

#ClueAnswer (a place)Points
1I go up high and I come back down; check my chains, the best seat in town.Swing1
2I wait in a coil for the flowers to drink; look where I hang, it is closer than you think.Hose reel2
3Bikes and rakes and a deflated ball: look on my shelf by the far back wall.Garden shed2
4Feathered visitors drink and splash in me; look underneath, as quick as can be.Bird bath1
5Beans and tomatoes grow tall in me; the stake at the end of my row holds the key.Vegetable bed3
6One wheel, no motor, I carry the leaves; look in my tray, not up in the eaves.Wheelbarrow2
7Sit at my benches and eat in the sun; look under my top when lunch is done.Picnic table1
8Close me tight so the dog stays in; check my latch, and the last part can begin.Garden gate3

Indoors and outdoors together make a 20-stop trail worth 34 points: load all 20 rhymes. For a shorter party, delete stops until it fits the time you have.

Write your own rhyme in four steps

  1. Pick the place and the exact spot: not “the sofa” but “down the side of the sofa”.
  2. Line one describes it without naming it: what it does, what is on it, who uses it.
  3. Line two says where to look: under, behind, on top, by the latch.
  4. Make the two lines rhyme on any word except the answer, then read it to someone who did not write it. If they get it before you finish the first line, it is too easy; if they cannot get it at all, add one detail.

Type your rhymes straight into the card maker: one clue per card, and the place as the answer.

Running it with two teams

In a clue trail, each card is hidden at the answer of the card before it. With two teams on the same loop, the card maker starts them at different stops (here 1 and 7), so they do not crowd the same place, and every stop holds one card per team. The hiding list in the answer key tells you which card goes where.

The host answer key for the indoor rhyming trail: a hiding list with each place and the card number to hide there for Team Red and Team Blue
The host answer key for the two-team indoor trail. Each row is a place, with the card each team needs hidden there; the clues and answers follow below it. Open this example in the card maker.

Next steps

More planning guides

Christmas light scavenger hunt20 displays to spot from a car and 20 on foot, scored 1–3 by how much you have to check, with one colored checklist per car.Christmas scavenger hunt ideasA planning table for six formats (who each suits, how many cards, how many teams, what the prize is) and how staggered starts keep teams apart.Office scavenger hunt16 clues about places every office has, team splits and start cards for 10, 30 and 60 people, a 45-minute run sheet and a remote list.Birthday scavenger huntThree ready trails (8, 9 and 10 cards) that finish at the gift, and how to write the personal clues adults remember.Bachelorette scavenger huntA 16-item city photo list with points and consent rules, and a 10-stop rental-house trail that ends at a gift for the bride.Easter basket scavenger huntThree 8-stop clue trails by age that end at the basket, how siblings share one trail without following each other, and two safety notes.

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